From 1fd534ef1ee0f5e62dbdcf1f82ed7dc287d77d13 Mon Sep 17 00:00:00 2001 From: Benjamin Otte Date: Tue, 9 Mar 2021 21:05:49 +0100 Subject: [PATCH] ngl: Remove duplicate check We check the extents, so there's no need to check overlap before. --- gsk/ngl/gsknglrenderer.c | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/gsk/ngl/gsknglrenderer.c b/gsk/ngl/gsknglrenderer.c index 66edc98d5d..4c6a077ab3 100644 --- a/gsk/ngl/gsknglrenderer.c +++ b/gsk/ngl/gsknglrenderer.c @@ -173,10 +173,7 @@ get_render_region (GdkSurface *surface, */ damage = gdk_draw_context_get_frame_region (GDK_DRAW_CONTEXT (context)); - if (cairo_region_contains_rectangle (damage, &whole_surface) == CAIRO_REGION_OVERLAP_IN) - return NULL; - - /* If the extents match the full-scene, do the same as above */ + /* If the extents match the full-scene, return NULL */ cairo_region_get_extents (damage, &extents); if (gdk_rectangle_equal (&extents, &whole_surface)) return NULL; -- 2.30.2